In this issue, I continue to tackle the question: what makes video games great? Areas covered include MMORPG launches, Moore's law, a concept I term "timeless" graphics, and plenty of historical game references to back up my claims or give examples of these concepts in action. Concepts include graphics, open-ended gameplay, replayability, and the philosophical side of video games. And of course, lots about how this all relates to the World of Warcraft.
Archives for November, 2004