Posted on 2008 under News |
28
Feb
The second episode of the official Blizzard Podcast, BlizzCast, is now available! It begins with none other than our Vice President of Creative Development Chris Metzen who shares his thoughts and experiences on building the stories for our franchises. From the origin of Starcraft to the conceptual stage of continuing stories in Wrath of the Lich King and Starcraft II, we get to share with you his point of view on making some of the most epic stories we’ve ever had a chance to play.
We also got a chance to sit down with one of our raid designers, Geoff Goodman, to discuss the evolution of the raid dungeon encounter Magtheridon and the changes it will see in patch 2.4. Then thanks to the response from our players and fans we finish with a Q&A session that has information on Starcraft lore and World of Warcraft design changes.
Both out episodes 1 and 2 are available right now here at the BlizzCast webpage:
http://us.blizzard.com/blizzcast/
Posted on 2008 under News |
28
Feb
In this edition of "Community Column", Sean Bulger follows on his previous look at pre-made factions with player-made factions and how they relate to community in MMOs.
EVE had its empires: the Amarr, the Gallente, the Caldari, and the Mimnatar (woo!). However, in all reality, these empires were largely background for the game, racial options, and a way to divide up ships for players. The Empires weren't really factions in the sense that the realms of Dark Age were - well, at least not at the time of writing. Instead, EVE focused on the player-created corporations.
Now, if you are a new player to EVE, you may not really realize just how much of an effect on the game that these player corporations have. In fact, many smaller corporations have rather small effects. However, out in lawless space, it is player factions that fight over the control of huge sections of the galaxy and resources in a quest to control space, crush foes, and become rich.
Read more after the jump.