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Championing - A New Way To Gain Reputation [World of Warcraft]





One of our forum regulars, Makaro, ran across a neat little item over at WorldofRaids that you all are going to be really interested in. With the new expansion, there is a change to the standard "rep grind" we have grown accustomed to. It's called Championing. The article source can be found here.

In Wrath of the Lich King reputation gain with several factions is revamped through a new feature called Championing. Championing means by wearing the tabard of a faction, you gain reputation with that faction in any dungeon that is level 80 in normal mode or in any heroic dungeon.

Obviously for this to work tabards - that were only obtainable at exalted so far - had to be changed, so now they are available at friendly. An important change is that you don't gain reputation in any dungeon for any faction - except for the Horde Offensive / Valiance Expedition factions - without wearing a tabard and championing in no way works with older factions.

In normal dungeons an elite trashmob gives 5 reputation, single pull, superstrong trashmobs reward 10 reputation and a boss is worth 50 reputation. In heroic dungeons non-elite mobs give 2 reputation, elite trashmobs are worth 3 times the normal, so 15 and 30 reputation and bosses net 5 times as the normal, 250 reputation. Note: boss encounters that involve more than one NPCs tagged as ?? boss (like the second encounter of Utgarde Keep) reward boss reputation for each of these NPCs.

  Normal Heroic
Non-Elite 0 1-2
Elite 5 15
Super-trash 10 30
Boss 25 250

The shortest dungeons sum up to a 300 gain in normal mode, 1000 in heroic mode, the longest dungeons are close to 700 in normal and 2000 in heroic. The values only triple because both versions of a dungeon have the same amount of mobs. Trashpacks in heroic versions aren't bigger and there aren't more packs either, the same mobs are just tuned to be harder with more HP and stronger abilities.

New factions that are available for championing:

* Argent Crusade : they came to be by uniting the Argent Dawn and Order of the Silver Hand for a common goal. Quests get you to honored, from there you can do a daily quest in Zul'drak (that is 6 dailies in fact) and if you do it in 20 minutes you are rewarded +950 reputation. They also have a tabard so championing works with them. The most notable rewards are head enchants and at random epics.

* Kirin Tor : the Dalaran dudes. Quests get you to neutral, from there you can do cooking / jewelcrafting dailyquests for +150 reputation each or the normal and heroic dungeon daily quest for +250 reputation. They are also available for championing. They sell similar stuff as the Argent Crusade.

* Knights of the Ebon Blade : where there's Scourge there are friendly Death Knights. Quests get you to honored, Icecrown has massive amounts of dailies for them for close to +3000 reputation. Championing also works and their rewards are similar to the previous 2 factions.

* The Wyrmrest Accord : the dragonflights united against the Blue Dragonflight. They have 1 daily quest in Wyrmrest Temple for +250 reputation, in addition they have a tabard so championing can get you similar rewards as the previous 3 faction and also a Red Drake mount at exalted.

New factions that aren't available for championing :

* Frenzyheart Tribe / The Oracles : the two factions of Sholazar Basin, similar to the Aldors and Scryers. Quests get you to honored, you can only progress with daily quests from this point. There are 3 sets of dailies, they give +1700 reputation every day. At exalted they sell epic trinkets!

* The Kalu’ak : The tuskarr faction in Howling Fjord, Dragonblight and Borean Tundra. Quests get you to revered and so far I have found no way to gain additional reputation even though they sell an epic fishing pole at exalted!

* The Sons of Hodir : friendly giants in The Storm Peaks. The long questchain gets you to neutral. At first you get 2 dailies, then at friendly a third, at honored a fourth each of them for +250 reputation. Their most important rewards are 2 mammoth mounts and the shoulder enchants.

* There are 4 new "home" factions and 1 in Dalaran too. You get reputation through questing but they don't have rewards so they are not available for championing. For the curious they are on the horde side: Horde Expedition, Warsong Offensive, The Taunka, Hand of Vengeance and The Sunreavers in Dalaran; for the alliance: Alliance Vanguard, Valiance Expedition, Explorers' League, The Frostborn and in Dalaran The Silver Covenant

A Trip To The Barber… [World of Warcraft]





Recently I decided to take out my Gnokon Deluxe camera and visit all the wonderful goblin run barber shops that will be populating the major cities of the Horde and Alliance soon. While on my trek I visited shops of both the sides and found willing volunteers who would like to pose for me and after many hours of pasting together I put them in one central location! Our wiki! Feel free to browse the many selections of new and old hairstyles here or come discuss it with us here !

Upcoming Class Changes [World of Warcraft]





While the Beta and  PTR Realms were down for a new build, several blue posters went on a slight posting spree and posted a lot of upcoming changes for Paladins, Warlocks, Priests, and Shamans. Read on for more information.

Paladins:

Posted By Ghostcrawler ( Source )

Righteous Defense -- cooldown lowered to 8 sec. It had been 10 sec recently and is 15 sec on live.

Infusion of Light -- now affects Flash of Light or Holy Light. Flash of Light is reduced to 0 cast time with 2 ranks, meaning that if you're running around and get a Holy Shock crit, you can also Flash without stopping.

Judgements of the Pure -- haste benefit now up to 15% with 5 ranks (was 10%).

Enlightened Judgements -- range benefit is now 30 yards with 2 ranks (was 20). This means you can judge or heal from the same range without having to run around so much.

Bacon of Light -- no change here, but I can never miss an opportunity to call it Bacon.

 

Warlocks:

Posted By Ghostcrawler (Source )

Shadowflame -- We ultimately decided to keep the cone and the dot component, but just the damage. We compared Shadowflame's damage to Cone of Cold, but the latter benefits from a pretty sweet talent and is arguably a little weak-feeling without the talent. Shadowflame has no equivalent talent, so we buffed its damage by about 75%.

Haunt -- In order to give you a wider window in which to renew the spell, we lowered the cooldown to 8 sec. Refreshing Haunt will also trigger the heal from the existing Haunt, so clipping your previous one won't be as big a problem.

 

Priests:

Posted By Ghostcrawler (Source )

We increased the damage coefficient of Devouring Plague to be similar to other damage over time spells. We also lowered the base damage on ranks 7, 8, and 9 to partially compensate for better scaling.

Overall this will unquestionably be a buff to the spell's damage, but I wanted to state this clearly lest you just see the base damage in a future build and think we nerfed it.

 

Shamans:

Posted By Ghostcrawler (Source )

Update on Lava Burst.

We ended up buffing the damage by about 10%. You should now have a lot motivation to use it and Flame Shock once you hit level 75. Lightning Bolt isn't going anywhere so you still have your old standby, particularly for 3.0.2 and until you gain a few levels.

 

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